Saturday 10 January 2009

Storytelling

Stories used to be told round a fire centuries ago, these days there told and depicted in so many ways and through so many mediums. Games are just one of these mediums. The whole point of a story is to put an image in your head, the better the story the better the image and so the more your dragged in. The same principle applies to games. I find there are a couple points of having a story behind a game. It sets the scene of the game, the atmosphere, it’s what drags us into the game making us play on to find out what happens next, you’ll find a strong story will attract loads of gamers in just by the trailer. The story also helps portray the characters. It helps to bring them alive as if real human beings; emotions, personality and so on. Most films have it easy as actors/esses already being human have the life inside them so don’t need to be portrayed so harshly if you see where I’m coming from.

Obviously you need to play the story right as every story has a beginning, middle and an end. Jump to the straight to the end then there’s no point playing on, you know what happens. Start in the middle and you get people lost, no one knows what has happened or where you’re going. So if you play it right you can create sequels. Halo, Call of duty, Red Alert all big well known games with more than one game to them because they stories have been played in such a way that they can be continued, each time intent on revealing new plots, characters and schemes. As long as the story’s good of course, you can end destroying a whole franchise by going cheap on the story; it’s one of those corners that shouldn’t be bent round, without a story, you haven’t got a game.

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